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Recast
1
Game with custom magic
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#include <ITemperatureWorldPointPrioritizable.hpp>


Public Member Functions | |
| virtual void | addPriorityPoint (Coord x, Coord y, Coord z)=0 |
| virtual void | removePriorityPoint (Coord x, Coord y, Coord z)=0 |
Should not be derived directly. Use ITemperatureWorldPointPrioritizable. This class is useful for dynamic_cast.
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pure virtual |
Marks point where there is something important.
| x | X coordinate. |
| y | Y coordinate. |
| z | Z coordinate. |
Implemented in ScalingGeneratableChunkedTemperatureWorld.
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pure virtual |
Unmarks point where there is something important.
| x | X coordinate. |
| y | Y coordinate. |
| z | Z coordinate. |
Implemented in ScalingGeneratableChunkedTemperatureWorld.
1.8.6