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Recast
1
Game with custom magic
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#include <ITemperatureWorldPointPrioritizable.hpp>
Public Member Functions | |
virtual void | addPriorityPoint (Coord x, Coord y, Coord z)=0 |
virtual void | removePriorityPoint (Coord x, Coord y, Coord z)=0 |
Should not be derived directly. Use ITemperatureWorldPointPrioritizable
. This class is useful for dynamic_cast
.
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pure virtual |
Marks point where there is something important.
x | X coordinate. |
y | Y coordinate. |
z | Z coordinate. |
Implemented in ScalingGeneratableChunkedTemperatureWorld.
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pure virtual |
Unmarks point where there is something important.
x | X coordinate. |
y | Y coordinate. |
z | Z coordinate. |
Implemented in ScalingGeneratableChunkedTemperatureWorld.