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Recast
1
Game with custom magic
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#include <ITemperatureWorldPointPrioritizable.hpp>


Additional Inherited Members | |
Public Member Functions inherited from ITemperatureWorldPointPrioritizableMixin | |
| virtual void | addPriorityPoint (Coord x, Coord y, Coord z)=0 |
| virtual void | removePriorityPoint (Coord x, Coord y, Coord z)=0 |
Mixin to temperature world. Makes temperature world to know which points are more important.
| T | Base temperature world class. |
1.8.6