Recast
1
Game with custom magic
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CollectEntity Class Reference
#include <
CollectEntity.h
>
Inheritance diagram for CollectEntity:
Collaboration diagram for CollectEntity:
Public Member Functions
bool
ReportFixture
(b2Fixture *fixture)
std::vector<
Entity
>
getEntitys
() const
Member Function Documentation
std::vector<
Entity
> CollectEntity::getEntitys
(
)
const
inline
Here is the caller graph for this function:
bool CollectEntity::ReportFixture
(
b2Fixture *
fixture
)
inline
The documentation for this class was generated from the following file:
/home/travis/build/glitchless/Recast/src/headers/world/utils/
CollectEntity.h
Generated by
1.8.6