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Game with custom magic
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StopCommand.hpp
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1 #ifndef RECAST_SERVER_STOPCOMMAND_H
2 #define RECAST_SERVER_STOPCOMMAND_H
3 
4 
5 #include "ICommand.hpp"
6 
12 class StopCommand: public ICommand {
13 public:
14  bool isValid(const std::string &cmd, const std::vector<std::string> &args) const;
15  void onCommand(ICommandSender &sender, const std::string &cmd, const std::vector<std::string> &args);
16 
17 };
18 
19 
20 #endif //RECAST_SERVER_STOPCOMMAND_H
Definition: StopCommand.hpp:12
Command file.
Definition: ICommandSender.hpp:12
Superclass for Command object.
Definition: ICommand.hpp:26
void onCommand(ICommandSender &sender, const std::string &cmd, const std::vector< std::string > &args)
Definition: StopCommand.cpp:12
bool isValid(const std::string &cmd, const std::vector< std::string > &args) const
Definition: StopCommand.cpp:8