8 #ifndef RECAST_SERVER_NODE_H
9 #define RECAST_SERVER_NODE_H
57 float getX()
const {
return x; }
59 float getY()
const {
return y; }
61 float getZ()
const {
return z; }
76 #endif //RECAST_SERVER_NODE_H
float getY() const
Definition: SpellNode.hpp:59
Serialization Parcel class header file.
Definition: SpellNode.hpp:20
float y
Definition: SpellNode.hpp:68
Definition: SpellNode.hpp:17
bool nowInTick
Definition: SpellNode.hpp:70
void iterrator(std::function< void(SpellNode *)> next)
Definition: SpellNode.cpp:55
~SpellNode()
Definition: SpellNode.cpp:47
static SpellNode * read(Parcel &out)
Definition: SpellNode.cpp:71
NodeType type
Definition: SpellNode.hpp:71
Definition: SpellNode.hpp:19
float z
Definition: SpellNode.hpp:68
NodeType getType() const
Definition: SpellNode.hpp:51
float getDistance(const SpellNode *otherNode) const
Definition: SpellNode.cpp:43
Definition: Parcel.hpp:35
Definition: SpellNode.hpp:23
float x
Definition: SpellNode.hpp:68
SpellNode(NodeType type, float x, float y, float z)
Definition: SpellNode.hpp:25
Definition: SpellNode.hpp:16
void connectNode(SpellNode *otherNode)
Definition: SpellNode.cpp:15
float getX() const
Definition: SpellNode.hpp:57
float getZ() const
Definition: SpellNode.hpp:61
Definition: SpellNode.hpp:18
std::set< SpellNode * > & getConnectedNodes()
Definition: SpellNode.hpp:55
NodeType
Definition: SpellNode.hpp:15
virtual void onTick(IEventListener &listener, SpellNode *callable)
Definition: SpellNode.hpp:73
void tick(IEventListener &listener, SpellNode *callable)
Definition: SpellNode.cpp:22
std::set< SpellNode * > connectedNodes
Definition: SpellNode.hpp:69
Definition: IEventListener.hpp:13
bool inTick() const
Definition: SpellNode.hpp:47
virtual bool isEnergyNode()
Definition: SpellNode.hpp:29
static void write(Parcel &in, SpellNode *obj)
Definition: SpellNode.cpp:64