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Recast
1
Game with custom magic
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This is the complete list of members for SocketTCP, including all inherited members.
accept() | SocketTCP | |
close() | Socket | inline |
createServerSocket() override | SocketTCP | virtual |
createServerSocket(uint32_t port, uint32_t queueSize) | SocketTCP | |
getSocketDescr() const noexcept | Socket | inline |
hasData() | SocketTCP | |
recv() | SocketTCP | |
recv(size_t bytes) | SocketTCP | |
recvBytes(size_t num) | SocketTCP | |
recvTimed(int timeout) | SocketTCP | |
send(const string &str) | SocketTCP | |
sendBytes(const char *data, size_t num) | SocketTCP | |
setNonBlocked(bool option) | Socket | |
setRecvTimeout(int seconds, int microseconds) | SocketTCP | |
setReuseAddress(int sd) | Socket | protected |
Socket() | Socket | inline |
Socket(int sd) | Socket | inline |
socketBoundPort | Socket | protected |
socketDescr | Socket | protected |
SocketTCP(uint32_t port, uint32_t queueSize) | SocketTCP | inline |
~Socket() | Socket | inline |