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Recast
1
Game with custom magic
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This is the complete list of members for SocketTCP, including all inherited members.
| accept() | SocketTCP | |
| close() | Socket | inline |
| createServerSocket() override | SocketTCP | virtual |
| createServerSocket(uint32_t port, uint32_t queueSize) | SocketTCP | |
| getSocketDescr() const noexcept | Socket | inline |
| hasData() | SocketTCP | |
| recv() | SocketTCP | |
| recv(size_t bytes) | SocketTCP | |
| recvBytes(size_t num) | SocketTCP | |
| recvTimed(int timeout) | SocketTCP | |
| send(const string &str) | SocketTCP | |
| sendBytes(const char *data, size_t num) | SocketTCP | |
| setNonBlocked(bool option) | Socket | |
| setRecvTimeout(int seconds, int microseconds) | SocketTCP | |
| setReuseAddress(int sd) | Socket | protected |
| Socket() | Socket | inline |
| Socket(int sd) | Socket | inline |
| socketBoundPort | Socket | protected |
| socketDescr | Socket | protected |
| SocketTCP(uint32_t port, uint32_t queueSize) | SocketTCP | inline |
| ~Socket() | Socket | inline |
1.8.6