![]() |
Recast
1
Game with custom magic
|
#include <list>
#include <queue>
#include <condition_variable>
#include <thread>
#include <future>
#include "temperature-world/interfaces/IUpdaterTemperatureWorldSemiChunkUpdatable.hpp"
#include "temperature-world/interfaces/IUpdater.hpp"
#include "temperature-world/interfaces/ITemperatureWorld.hpp"
#include "temperature-world/interfaces/ITemperatureWorldChunkable.hpp"
#include "temperature-world/interfaces/ITemperatureWorldChunkableMutable.hpp"
#include "temperature-world/interfaces/ITemperatureWorldChunkableGeneratable.hpp"
#include "temperature-world/interfaces/ITemperatureWorldChunkableObservable.hpp"
#include "temperature-world/interfaces/ITimer.hpp"
#include "temperature-world/interfaces/ITimerBlockable.hpp"
Go to the source code of this file.
Classes | |
class | ThreadedChunkedTemperatureWorldUpdater |
struct | ThreadedChunkedTemperatureWorldUpdater::ThreadData |