Recast
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Game with custom magic
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headers
temperature-world
types
Coord.hpp
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//
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// Created by Oleg Morozenkov on 30.03.17.
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//
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#ifndef RECAST_COORD_H
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#define RECAST_COORD_H
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#include <boost/serialization/strong_typedef.hpp>
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#include "
GenericScalar.hpp
"
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struct
Coord
:
public
GenericScalar
<int> {
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public
:
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Coord
(
int
value = 0) :
GenericScalar
(value) {
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}
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};
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#endif //RECAST_COORD_H
GenericScalar
Definition:
GenericScalar.hpp:15
Coord::Coord
Coord(int value=0)
Definition:
Coord.hpp:18
Coord
Definition:
Coord.hpp:16
GenericScalar.hpp
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