Recast
1
Game with custom magic
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src
headers
temperature-world
implementation
BoundTemperatureWorld.inc.hpp
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//
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// Created by Oleg Morozenkov on 15.06.17.
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//
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#ifndef RECAST_SYNCHRONIZEDVECTORBOUNDTEMPERATUREWORLD_INC_H
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#define RECAST_SYNCHRONIZEDVECTORBOUNDTEMPERATUREWORLD_INC_H
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#include "
BoundTemperatureWorld.hpp
"
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inline
void
swap
(
BoundTemperatureWorld
& first,
BoundTemperatureWorld
& second) {
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std::swap
(first.
_bounds
, second.
_bounds
);
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std::swap
(first.
_data
, second.
_data
);
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}
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#endif //RECAST_SYNCHRONIZEDVECTORBOUNDTEMPERATUREWORLD_INC_H
BoundTemperatureWorld::_bounds
Parallelepiped _bounds
Definition:
BoundTemperatureWorld.hpp:45
swap
void swap(BoundTemperatureWorld &first, BoundTemperatureWorld &second)
Definition:
BoundTemperatureWorld.inc.hpp:11
BoundTemperatureWorld.hpp
BoundTemperatureWorld::_data
std::vector< Temperature > _data
Definition:
BoundTemperatureWorld.hpp:46
BoundTemperatureWorld
Definition:
BoundTemperatureWorld.hpp:15
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