8 #ifndef RECAST_SERVER_AIMNODE_H
9 #define RECAST_SERVER_AIMNODE_H
25 #endif //RECAST_SERVER_AIMNODE_H
float y
Definition: SpellNode.hpp:68
float z
Definition: SpellNode.hpp:68
Definition: SpellNode.hpp:23
float x
Definition: SpellNode.hpp:68
Definition: EnergyNode.hpp:14
AimNode(float x, float y, float z, float energy, int entityId)
Definition: AimNode.cpp:22
float energy
Definition: EnergyNode.hpp:27
Definition: IEventListener.hpp:13