Recast  1
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AimNode.h
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1 
8 #ifndef RECAST_SERVER_AIMNODE_H
9 #define RECAST_SERVER_AIMNODE_H
10 
12 #include "EnergyNode.hpp"
13 
14 class AimNode: public EnergyNode {
15 public:
16  AimNode(float x, float y, float z, float energy,
17  int entityId);
18 
19 private:
20  int entityId;
21  void onTick(IEventListener &listener, SpellNode *callable);
22 };
23 
24 
25 #endif //RECAST_SERVER_AIMNODE_H
float y
Definition: SpellNode.hpp:68
float z
Definition: SpellNode.hpp:68
Definition: SpellNode.hpp:23
float x
Definition: SpellNode.hpp:68
Definition: EnergyNode.hpp:14
AimNode(float x, float y, float z, float energy, int entityId)
Definition: AimNode.cpp:22
float energy
Definition: EnergyNode.hpp:27
Definition: IEventListener.hpp:13
Definition: AimNode.h:14