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Recast
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Game with custom magic
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This is the complete list of members for StopCommand, including all inherited members.
ICommand() | ICommand | inline |
ICommand(const ICommand &other) | ICommand | inline |
isOnlyUICommand() | ICommand | inlinevirtual |
isValid(const std::string &cmd, const std::vector< std::string > &args) const | StopCommand | virtual |
onCommand(ICommandSender &sender, const std::string &cmd, const std::vector< std::string > &args) | StopCommand | virtual |