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Game with custom magic
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GeneratorNode Member List

This is the complete list of members for GeneratorNode, including all inherited members.

connectedNodesSpellNodeprotected
connectNode(SpellNode *otherNode)SpellNode
energyEnergyNodeprotected
EnergyNode(float x, float y, float z, float energy)EnergyNodeinline
EnergyNode(NodeType type, float x, float y, float z, float energy)EnergyNodeinline
GeneratorNode(float x, float y, float z, float energy)GeneratorNode
getConnectedNodes()SpellNodeinline
getDistance(const SpellNode *otherNode) const SpellNode
getEnergy() const EnergyNodeinline
getType() const SpellNodeinline
getX() const SpellNodeinline
getY() const SpellNodeinline
getZ() const SpellNodeinline
inTick() const SpellNodeinline
isEnergyNode()EnergyNodeinlinevirtual
iterrator(std::function< void(SpellNode *)> next)SpellNode
nowInTickSpellNodeprotected
read(Parcel &out)SpellNodestatic
SpellNode(NodeType type, float x, float y, float z)SpellNodeinline
tick(IEventListener &listener, SpellNode *callable)SpellNode
transferEnergy(SpellNode *from, float count)EnergyNodevirtual
typeSpellNodeprotected
write(Parcel &in, SpellNode *obj)SpellNodestatic
xSpellNodeprotected
ySpellNodeprotected
zSpellNodeprotected
~SpellNode()SpellNode