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Game with custom magic
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EnergyNode Member List

This is the complete list of members for EnergyNode, including all inherited members.

connectedNodesSpellNodeprotected
connectNode(SpellNode *otherNode)SpellNode
energyEnergyNodeprotected
EnergyNode(float x, float y, float z, float energy)EnergyNodeinline
EnergyNode(NodeType type, float x, float y, float z, float energy)EnergyNodeinline
getConnectedNodes()SpellNodeinline
getDistance(const SpellNode *otherNode) const SpellNode
getEnergy() const EnergyNodeinline
getType() const SpellNodeinline
getX() const SpellNodeinline
getY() const SpellNodeinline
getZ() const SpellNodeinline
inTick() const SpellNodeinline
isEnergyNode()EnergyNodeinlinevirtual
iterrator(std::function< void(SpellNode *)> next)SpellNode
nowInTickSpellNodeprotected
onTick(IEventListener &listener, SpellNode *callable)EnergyNodeprotectedvirtual
read(Parcel &out)SpellNodestatic
SpellNode(NodeType type, float x, float y, float z)SpellNodeinline
tick(IEventListener &listener, SpellNode *callable)SpellNode
transferEnergy(SpellNode *from, float count)EnergyNodevirtual
typeSpellNodeprotected
write(Parcel &in, SpellNode *obj)SpellNodestatic
xSpellNodeprotected
ySpellNodeprotected
zSpellNodeprotected
~SpellNode()SpellNode